Requirements: Satisfy the requirements of Turn Those Corners Up then head back to where you fought the story bosses and take the teleport crystal, you can access Castle Exnine by teleporting back to The Ends of Grymoire and heading north. loot -100 dropAshes Runes30 or 60 or 90 Fire runes (Very common) 12 Chaos runes 3 Death runes Weapons and ArmourSteel full helmet (common) Steel hatchet. Pyrefiends and Harpie bug swarms are the only monsters to drop steel boots. As their attacks are magic based, it is recommended to wear armour with a high magic defence bonus, such as dragonhide. Requirements: Defeat all the Kuza Kits and Kuza Beasts in Crystal Tower to satisfy the Gimme Golems located down the stairs, take the teleport stone to the secret area. Pyrefiends will pose little threat to most players, but lower-levelled players should be aware that they have fairly accurate attacks and so should bring some food when fighting them. Pyrefiends are Slayer monsters that require level 30 Slayer to kill. Requirements: Complete the intervention quest "The Sunken Temple's Secret" to unlock the door, see Transcender of Time for quest requirements. Requirements: Complete the puzzle switch (weight 11+ thunder resistance 100+) to unlock south eastern path. Requirements: Defeat all Mythril Giants in Segments 3-4 of Big Bridge to unlock this area. Requirements: Complete the time puzzle and satisfy the Gimme Golem. Requirements: Need 'flutter' to reach east path. Requirements: Descend the hole in the middle path. Requirements: Complete puzzle switch (weight 14+ water resistance 25+) to unlock path. Requirements: Need 'chill' and complete puzzle switch (weight 12+ fire resistance 150+) to unlock path. Requirements: You will complete this during the story. Requirements: Need 'search' and 'sizzle' to complete the bell ringing puzzle for ship to appear, the correct order (in order of appearance) is 2-1-3. Also, they have very similar drops to those of lesser demons and harpie bug swarms, and are notable for their relatively high drop. They are the weaker elemental cousin of the waterfiend, but stronger than some icefiends except the ones at Ghorrock Fortress. Requirements: Need 'smash' and complete puzzle switch (weight 11+ earth resistance 100+) to unlock the north eastern path. Pyrefiends are Slayer monsters that require level 30 Slayer to kill and are not to be confused with a pyrelord - a Summoning familiar. Requirements: Follow the pyrefiends to reach the secret area. Requirements: Keep going left past the exit gate. Requirements: Need 'smash' and 'flutter' to access south path. Below is a list of all secret areas you need to visit and the requirements to unlock them. Usually the story doesn't require you to investigate these areas and they will be locked behind a puzzle of sorts. Secret areas are hidden areas in dungeons that contain unique mirages.
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